Arimaa
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Version: 1CC BY-SA 4.0
[Arimaa]( (pronounced uh-ree-muh) is a two-player board game invented by Omar Syed, a computer engineer trained in artificial intelligence. After [Garry Kasparov]( was defeated by the chess computer [Deep Blue]( Syed wanted to create a game that could be played on a chessboard using chess pieces, bu
Version: 1CC BY-SA 4.0
A piece's value depends not just on its raw strength, but on its practical impact. The "weakest" pieces, rabbits, are the only ones which can score a goal; rabbits thus gain influence as goal paths open up. Other pieces gain influence when stronger enemy pieces are captured or marginalized. ## Funct
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