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Arimaa

An open textbook from Wikibooks, a chapter a page, in reading order.

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[Arimaa]( (pronounced uh-ree-muh) is a two-player board game invented by Omar Syed, a computer engineer trained in artificial intelligence. After [Garry Kasparov]( was defeated by the chess computer [Deep Blue]( Syed wanted to create a game that could be played on a chessboard using chess pieces, bu
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Arimaa, Playing The Game
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Arimaa, Introduction to Tactics
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Arimaa, Introduction to Strategy
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Arimaa, Camel Hostage
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Arimaa, Other Hostages
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Arimaa, Frames
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Arimaa, Trap Control
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Arimaa, Distribution of Force
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Arimaa, Rabbit Advancement
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Arimaa, Elephant Blockade
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A piece's value depends not just on its raw strength, but on its practical impact. The "weakest" pieces, rabbits, are the only ones which can score a goal; rabbits thus gain influence as goal paths open up. Other pieces gain influence when stronger enemy pieces are captured or marginalized. ## Funct
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Arimaa, Advanced Tactics
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Arimaa, Setup
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Arimaa, Race Positions
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Arimaa, Attacking, Overview
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Arimaa, Attacking, Positioning
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Arimaa, Attacking, Techniques
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Arimaa, Attacking, Camel Attacks
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Arimaa, Attacking, Attacks Against a Camel Trap
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Arimaa, Attacking, Example: Elephant–Dog Attack
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Arimaa, Lone Elephant Attacks
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Arimaa, Arimaa Challenge History

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