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Prototype Technology of the 1980's and 1990's

During the Cold War there was a massive amount of Research and Development ongoing by both government and commercial agencies, which had a side effect of trickling down to consumers later, namely in Augmented Reality, and general advances in computing. During this time, a number of marketing attempts to promote the technology would be made.[1]
Though this technology would not see consumer use in the 1980's and 1990's, it would form the basis for common gaming technologies decades later.

HUD development greatly influenced AR development

(Image: AR Trends, CC BY-SA 4.0)

Virtual-Fixtures in 1992, the first immersive augmented reality system.

(Image: Winged1der, CC BY-SA 3.0)

Augmented reality in 1999, being used on a Helicopter.

Augmented Reality is fielded

The mid-2010's saw large corporations begin to push into the field with their own entries in Augmented Reality.[2][3] Google Glass and Microsoft Hololens help popularize the idea augmented reality devices in the public, though neither device sees widespread consumer use.[4]

MicrosoftHoloLensBloomGesture

(Image: Kai Kowalewski, CC BY-SA 4.0)

A man using HoloLens.

Google Glass photo

(Image: Dan Leveille ( danlev on Wikimedia), CC BY-SA 3.0)

Google Glass

Comparison of augmented reality fiducial markers

(Image: Cmglee, CC BY-SA 4.0)

Fiducial Markers, a common tool used by AR systems when markerless tracking is not possible due to technology constraints.

(Image: Marc Lee, CC BY-SA 4.0)

10,000 Moving Cities, a multiplayer Augmented Reality game.

References

↑ "The Wacky World of VR in the 80s and 90s". PCMAG. Retrieved 25 November 2020.

Where this page came from

This page was imported from Wikibooks. From “History of video games” on Wikibooks, by its contributors, under CC BY-SA 4.0. Changed here: set as a page; navigation and edit links left out; each image under its own licence, credited in its caption.

Nobody has written it yet — it is the source material at a new address, which is why search engines are asked to skip it and why no one earns from it. It is up for grabs: take it on, and it is yours to rewrite and to earn from.

이 페이지가 속한 매거진History of video games

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이용 허락: CC BY-SA 4.0 · 출처 en.wikibooks.org

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