본문으로 건너뛰기
Hub Nexus
업데이트됨

작성자아직 작성자가 없습니다맡기

개선할 점이 보이나요? 변경을 제안하세요.

후원

이 페이지는 공개 상태입니다.

Introduction to Fantasy Computers

Portability of software has long been an issue for programmers, and video game programmers are no exception. Over time, various technologies would live these concerns, but some of the technologies developed to aid portability would lead to a new class of gaming platform: the Fantasy Computer. Conceived entirely in software, rather than in hardware, these programs offered a standardized software environment with fixed capabilities, much like the typical low end home computers and consoles of the 1980's.

Notable Fantasy Computers

Proto Fantasy Computers: Chip-8 & SCUMM VM

Fantasy consoles have their roots in CHIP-8 in the 1970s. Similar environments designed specifically for interactive fiction would be seen with SCUMM and other software layers.

PICO-8

PICO-8 became perhaps the best known fantasy console in the 2010s. PICO-8 is noted for the forethought given to system limitations as a way of inspiring developmental creativity.[1][2] The system notably has its own "cartridge" format, which are actually images containing the game code through steganography.[3]

Among the most notable games for the PICO-8 is the original version of the award-winning 2D platformer Celeste, which was developed by Maddy Thorson and Noel Berry for a game jam.[4][5] This was followed by Celeste 2 for the PICO-8 on January 26th, 2021.[4][5]

TIC-80

TIC-80 is a Free and Open Source fantasy console that has similar restrictions to PICO-8. Its one of the most popular fantasy consoles due to its compatibility with a wide range of platforms and accessibility per gratis.[6] Just like PICO-8, TIC-80 supports extraction of programs as cartridges in png and other formats.[7]

LIKO-12

By September 18th, 2016 version 1.0.0 of the open source LIKO-12 was released.[8]

TEC Redshift Player

An interesting example of a fantasy console is the TEC Redshift Player. Released as freeware[9] by Zachtronics on September 25th, 2018, this companion console to the programming game Exapunks resembled a Game Boy with an additional button and red blue anaglyph stereoscopic support.[10] Uniquely the console included a fictitious history,[10] with parallels to real life Game Boy and Virtual Boy lines of consoles.[11] The system used the same fictional programming language as the rest of Exapunks.[12]

Supdrive

An NFT and blockchain oriented fantasy console announced on August 18th, 2021.[13][14][15] The console is spearheaded by Dom Hofmann, creator of the Vine video sharing platform.[14][15]

(Image: The original uploader was Pandreas at German Wikipedia ., Public domain)

PONG running on CHIP-8.

(Image: Lexaloffle, CC0)

PICO-8 palette.

ScummVM in 2019.

References

Where this page came from

This page was imported from Wikibooks. From “History of video games” on Wikibooks, by its contributors, under CC BY-SA 4.0. Changed here: set as a page; navigation and edit links left out; each image under its own licence, credited in its caption.

Nobody has written it yet — it is the source material at a new address, which is why search engines are asked to skip it and why no one earns from it. It is up for grabs: take it on, and it is yours to rewrite and to earn from.

이 페이지가 속한 매거진History of video games

언어English

이용 허락: CC BY-SA 4.0 · 출처 en.wikibooks.org

견해

코멘트

Spinner Logo
버전: 2CC0 1.0 (퍼블릭 도메인)
The runaway star that left the Tarantula Nebula
버전: 2CC0 1.0 (퍼블릭 도메인)
The Eagle Nebula, seen in the infrared
버전: 2CC0 1.0 (퍼블릭 도메인)
The Cosmic Cliffs are not cliffs
버전: 2CC0 1.0 (퍼블릭 도메인)
The recommended targets are real, but the largest health gain is between doing nothing and doing a little. That is the part worth knowing if you are starting from nothing.
버전: 2CC0 1.0 (퍼블릭 도메인)
Sleep is not one state but a cycle through several, each doing different work. Most sleep disorders are a failure to complete that cycle rather than a shortage of hours.
버전: 2CC0 1.0 (퍼블릭 도메인)
Four nebulae that revealed the shape of our galaxy