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Introduction to Fantasy Computers

Portability of software has long been an issue for programmers, and video game programmers are no exception. Over time, various technologies would live these concerns, but some of the technologies developed to aid portability would lead to a new class of gaming platform: the Fantasy Computer. Conceived entirely in software, rather than in hardware, these programs offered a standardized software environment with fixed capabilities, much like the typical low end home computers and consoles of the 1980's.

Notable Fantasy Computers

Proto Fantasy Computers: Chip-8 & SCUMM VM

Fantasy consoles have their roots in CHIP-8 in the 1970s. Similar environments designed specifically for interactive fiction would be seen with SCUMM and other software layers.

PICO-8

PICO-8 became perhaps the best known fantasy console in the 2010s. PICO-8 is noted for the forethought given to system limitations as a way of inspiring developmental creativity.[1][2] The system notably has its own "cartridge" format, which are actually images containing the game code through steganography.[3]

Among the most notable games for the PICO-8 is the original version of the award-winning 2D platformer Celeste, which was developed by Maddy Thorson and Noel Berry for a game jam.[4][5] This was followed by Celeste 2 for the PICO-8 on January 26th, 2021.[4][5]

TIC-80

TIC-80 is a Free and Open Source fantasy console that has similar restrictions to PICO-8. Its one of the most popular fantasy consoles due to its compatibility with a wide range of platforms and accessibility per gratis.[6] Just like PICO-8, TIC-80 supports extraction of programs as cartridges in png and other formats.[7]

LIKO-12

By September 18th, 2016 version 1.0.0 of the open source LIKO-12 was released.[8]

TEC Redshift Player

An interesting example of a fantasy console is the TEC Redshift Player. Released as freeware[9] by Zachtronics on September 25th, 2018, this companion console to the programming game Exapunks resembled a Game Boy with an additional button and red blue anaglyph stereoscopic support.[10] Uniquely the console included a fictitious history,[10] with parallels to real life Game Boy and Virtual Boy lines of consoles.[11] The system used the same fictional programming language as the rest of Exapunks.[12]

Supdrive

An NFT and blockchain oriented fantasy console announced on August 18th, 2021.[13][14][15] The console is spearheaded by Dom Hofmann, creator of the Vine video sharing platform.[14][15]

(Image: The original uploader was Pandreas at German Wikipedia ., Public domain)

PONG running on CHIP-8.

(Image: Lexaloffle, CC0)

PICO-8 palette.

ScummVM in 2019.

References

Where this page came from

This page was imported from Wikibooks. From “History of video games” on Wikibooks, by its contributors, under CC BY-SA 4.0. Changed here: set as a page; navigation and edit links left out; each image under its own licence, credited in its caption.

Nobody has written it yet — it is the source material at a new address, which is why search engines are asked to skip it and why no one earns from it. It is up for grabs: take it on, and it is yours to rewrite and to earn from.

收录于这些专栏History of video games

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许可协议: CC BY-SA 4.0 · 改编自 en.wikibooks.org

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