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History of video games, Etiquette

Timeline

Gaming Etiquette has evolved over time, often in response to emerging technology and game trends.

United States Arcades

I got next.

—Common arcade phrase indicating one wants a turn.[1] Good etiquette sometimes, bad etiquette others.

1980's arcade etiquette in the United States of America encouraged modesty, good sportsmanship, and respect of skill.[2][3]

During the 1980's the practice of leaving a quarter on a machine emerged, a polite non-intrusive way to let a gamer know that someone wanted to have a go at the game they were playing was to put quarters on the machine deck.[4] The number of quarters either indicated the desired play time for a solo gamer waiting, or in the case of Coin Lining the number of people waiting in line if multiple people were waiting, typically only putting down one coin each in that case.[4][5]

United States Arcades

In 1995 some American arcades had for etiquette surrounding fighting games, including the quarters on cabinet signal morphing into a way to challenge a player to a match on a fighting game.[6][7]

Networked Computer Gaming

By 1994 the term gg ("Good Game") stated to be used online to genuinely and efficiently congratulate players at the end of a game, with the release of StarCraft popularizing the term.[8][9]
By 1999 and in increasing frequency as time went on GG would start to be used as an insult, often in at the beginning or the middle of a match, and this has lead to the development of variations such as GGWP ("Good Game Well Played").[8][9] In general, l337 speak finds its way into online gaming communities.[10]

Fragging and rage-quitting are practices that predate video games, though Quake II's ability to call out any player that rage-quits mid-match likely helped popularize the term among gamers.[11][12]

2000's

A LAN party in 2003. The influx of gamers new to networked gaming created new questions and issues in gaming etiquette. (Image: Gamekeeper6 at Dutch Wikipedia, CC BY-SA 3.0)

The proliferation of portable electronics and online communications during the 2000's created new etiquette questions.[13][14] One example is the proliferation of griefing, with many players having experienced this breach of etiquette by the late 2000's.[15]

Arcades

Common Arcade rules in the 2010's included not being overly drunk (Particularly for barcades), and good sportsmanship.[16]

For barcades with free play it is expected that gamers buy a drink to support the establishment, whether the drink is alcohol or a non-alcoholic does not matter.[1]

Animal Crossing etiquette

During the COVID-19 pandemic etiquette in 2020 Animal Crossing: New Horizons was covered by a number of media sources, and recommendations were generally made not to make major changes without asking the host.[17][18]

References

Where this page came from

This page was imported from Wikibooks. From “History of video games” on Wikibooks, by its contributors, under CC BY-SA 4.0. Changed here: set as a page; navigation and edit links left out; each image under its own licence, credited in its caption.

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